New York's Gambling Ad Bill Redefines Gambling to Include Loot Boxes and Prediction Markets

June 30, 2026

New York's Senate unanimously passed S10092, the "No Gambling Ads For Kids Act," sending it to the Assembly by a 60-0 vote. The bill bars social media platforms from showing gambling ads to minors and requires platforms to affirmatively verify that a user isn't a minor before serving such ads. Governor Kathy Hochul, who has pushed underage gambling restrictions for months, is widely expected to sign it if the Assembly advances the bill.

The headline goal — don't advertise gambling to kids — isn't controversial, and several states including Massachusetts, Virginia, North Carolina, Indiana, and Missouri already have similar restrictions. What sets New York apart is two specific design choices: an unusually broad definition of gambling, and a duty placed on platforms rather than advertisers.

A Far Broader Definition of Gambling

Most state ad restrictions cover sportsbooks, online casinos, and lotteries. S10092 goes further, also covering online sweepstakes gaming, prediction markets, and what it calls "online gaming-related gambling" — defined as exchanging real money for random, chance-based rewards, including loot boxes and skin trading.

In practice, this means the bill treats loot box mechanics in popular games the same way it treats sportsbook ads, and treats prediction market platforms like Kalshi and Polymarket the same way it treats DraftKings and FanDuel. For platforms like Meta, X, TikTok, and YouTube, that significantly expands the category of advertisers that now require age-gating in New York.

The Harder Part: An Affirmative Verification Duty

Unlike most state laws, which restrict the advertiser from targeting minors, S10092 puts the obligation on the platform itself to "reasonably determine" a user isn't a minor before showing any gambling-related ad. That's a meaningful shift — self-reported age, the current standard on most platforms, likely won't satisfy the requirement, pushing platforms toward more rigorous age verification for an entire category of ad inventory in New York.

A Legislative Complement to the Valve Lawsuit

The bill pairs naturally with Attorney General Letitia James's February 2026 lawsuit against Valve, which alleges that loot boxes in Counter-Strike 2 and other titles constitute gambling under New York law. If S10092 becomes law, it gives James's case legislative backing — a clearer statutory basis for arguing that loot boxes qualify as gambling, separate from the harder argument over decades-old statutes that didn't anticipate virtual-item economies.

Implications for Prediction Markets

Including prediction markets in the same category as sportsbooks and loot boxes builds on a consumer alert James issued in December 2025 warning New Yorkers about Kalshi and Polymarket. New York hasn't sued either platform directly, but the bill gives statutory weight to the argument that prediction markets function as gambling under state law — a narrower, more defensible position than an outright operating ban, since it regulates advertising rather than the product itself. That distinction matters because Kalshi has repeatedly won federal injunctions against state bans on preemption grounds; an advertising-focused consumer protection law is a harder target to challenge on those terms.

Share this post

Get Our Posts, Straight to Your Inbox

One email a week. No spam, no "hot tips" — just clear-headed analysis on games, odds, and responsible play.

By clicking Sign Up you're confirming that you're 18+ (or the legal gambling age in your region) and agree to our Terms and Conditions.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.